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Luke Lau [Fri, 20 Mar 2020 23:23:35 +0000 (23:23 +0000)]
Refactor modes up into classes
Luke Lau [Wed, 11 Mar 2020 23:19:23 +0000 (23:19 +0000)]
Update gitattributes
Luke Lau [Wed, 11 Mar 2020 23:16:18 +0000 (23:16 +0000)]
Add a gitattributes file
Luke Lau [Wed, 11 Mar 2020 23:14:13 +0000 (23:14 +0000)]
Add a .clang-format
Luke Lau [Wed, 11 Mar 2020 23:14:01 +0000 (23:14 +0000)]
Add a brewfile
Luke Lau [Wed, 11 Mar 2020 23:13:41 +0000 (23:13 +0000)]
Circular cursor + dragging
Luke Lau [Wed, 11 Mar 2020 17:19:23 +0000 (17:19 +0000)]
Rework UI architecture and blendshape animation
Luke Lau [Sun, 8 Mar 2020 00:29:06 +0000 (00:29 +0000)]
First pass at blendshapes
Luke Lau [Wed, 26 Feb 2020 11:41:21 +0000 (11:41 +0000)]
Vertex picking
Luke Lau [Tue, 25 Feb 2020 17:23:04 +0000 (17:23 +0000)]
Mipmapping models
Luke Lau [Tue, 25 Feb 2020 17:22:35 +0000 (17:22 +0000)]
Anisotropic filtering
Luke Lau [Thu, 20 Feb 2020 16:58:15 +0000 (16:58 +0000)]
Fix stupid typo
Luke Lau [Tue, 18 Feb 2020 14:06:53 +0000 (14:06 +0000)]
Mipmapping
Luke Lau [Tue, 18 Feb 2020 00:59:08 +0000 (00:59 +0000)]
Woops forgot blender file
Luke Lau [Tue, 18 Feb 2020 00:57:59 +0000 (00:57 +0000)]
Tidy up and get IK working
Luke Lau [Mon, 17 Feb 2020 01:26:52 +0000 (01:26 +0000)]
Some tidying up
Luke Lau [Sun, 16 Feb 2020 21:09:24 +0000 (21:09 +0000)]
IK is working!!!
Luke Lau [Sun, 16 Feb 2020 01:40:32 +0000 (01:40 +0000)]
WIP on inverse kinematics
Luke Lau [Wed, 12 Feb 2020 01:10:47 +0000 (01:10 +0000)]
Load lights from model
Luke Lau [Tue, 11 Feb 2020 23:56:15 +0000 (23:56 +0000)]
Fix maps not being bound in materials
woops
Luke Lau [Tue, 11 Feb 2020 12:25:29 +0000 (12:25 +0000)]
Do boning and animation properly
Luke Lau [Mon, 10 Feb 2020 20:20:55 +0000 (20:20 +0000)]
Remove cmake
Luke Lau [Mon, 10 Feb 2020 17:18:56 +0000 (17:18 +0000)]
Allow materials to not have some properties
Also start work on IK
Luke Lau [Mon, 10 Feb 2020 16:20:44 +0000 (16:20 +0000)]
Update shader errors, add back brdffrag
Luke Lau [Mon, 10 Feb 2020 16:13:03 +0000 (16:13 +0000)]
Add newtonsCradle glb
Luke Lau [Mon, 10 Feb 2020 16:02:23 +0000 (16:02 +0000)]
New skyboxes
Luke Lau [Mon, 10 Feb 2020 03:48:03 +0000 (03:48 +0000)]
Load cameras and shuffle about model stuff
Luke Lau [Mon, 10 Feb 2020 02:53:07 +0000 (02:53 +0000)]
Remove unused vars
Luke Lau [Mon, 10 Feb 2020 02:48:03 +0000 (02:48 +0000)]
Fix bone offset matrix being unnecessarily inverted
Luke Lau [Mon, 10 Feb 2020 02:19:38 +0000 (02:19 +0000)]
Handle opengl internal format + format in image.cpp
Luke Lau [Sun, 9 Feb 2020 23:58:39 +0000 (23:58 +0000)]
Fix metal roughness texture on streaked metal material
Luke Lau [Sun, 9 Feb 2020 23:53:59 +0000 (23:53 +0000)]
Fix skybox images not using the right data layout
Something changed in ImageIO or OpenGL that caused UNSIGNED_SHORTS to be treated differently from GL_HALF_FLOAT
Luke Lau [Sun, 9 Feb 2020 21:59:01 +0000 (21:59 +0000)]
Get stuff building again
Luke Lau [Sun, 9 Feb 2020 18:02:25 +0000 (18:02 +0000)]
Handle loading of embedded textures
Luke Lau [Wed, 22 Jan 2020 11:35:13 +0000 (11:35 +0000)]
Update assignment 5 report
Luke Lau [Tue, 27 Nov 2018 20:28:30 +0000 (20:28 +0000)]
Final project!
Luke Lau [Tue, 27 Nov 2018 01:22:06 +0000 (01:22 +0000)]
Bones and skeletal animation
Luke Lau [Tue, 20 Nov 2018 17:18:31 +0000 (17:18 +0000)]
Add extra skyboxes
Luke Lau [Tue, 20 Nov 2018 03:33:54 +0000 (03:33 +0000)]
Add glTF PBR model loading
Roughness and metallic are now one texture
Improve image format()/internalformat()/type()
Add script for converting metallic+roughness textures to
metallicroughness
Luke Lau [Mon, 19 Nov 2018 23:00:47 +0000 (23:00 +0000)]
Add specular component
Also add hi-res GLUT display
Luke Lau [Sun, 18 Nov 2018 03:43:49 +0000 (03:43 +0000)]
Implement IBL diffuse part
Luke Lau [Sun, 18 Nov 2018 02:20:35 +0000 (02:20 +0000)]
PBR checkpoint
Luke Lau [Tue, 13 Nov 2018 12:49:20 +0000 (12:49 +0000)]
Update models
Luke Lau [Tue, 13 Nov 2018 12:15:08 +0000 (12:15 +0000)]
Fix refelctivity + refraction
Luke Lau [Thu, 8 Nov 2018 03:15:05 +0000 (03:15 +0000)]
Add refraction
Luke Lau [Thu, 8 Nov 2018 02:57:01 +0000 (02:57 +0000)]
Reflection
Luke Lau [Tue, 6 Nov 2018 22:48:27 +0000 (22:48 +0000)]
Skybox
Luke Lau [Tue, 6 Nov 2018 14:26:50 +0000 (14:26 +0000)]
Stuff
Luke Lau [Fri, 2 Nov 2018 11:48:24 +0000 (11:48 +0000)]
Tidy up
Luke Lau [Fri, 2 Nov 2018 11:32:54 +0000 (11:32 +0000)]
Add specular and normal mapping
Luke Lau [Wed, 31 Oct 2018 01:06:30 +0000 (01:06 +0000)]
Add basics of materials
Luke Lau [Tue, 30 Oct 2018 00:54:20 +0000 (00:54 +0000)]
Object hierarchies
Luke Lau [Fri, 26 Oct 2018 21:21:01 +0000 (22:21 +0100)]
Work on assignment 4
Luke Lau [Mon, 15 Oct 2018 22:21:27 +0000 (23:21 +0100)]
Allow upside-down(ish) camera angles
Luke Lau [Mon, 15 Oct 2018 20:22:17 +0000 (21:22 +0100)]
Do assignment 3
Luke Lau [Fri, 12 Oct 2018 22:00:30 +0000 (23:00 +0100)]
Add belly to triangle
Luke Lau [Fri, 12 Oct 2018 21:48:58 +0000 (22:48 +0100)]
Add solid shader and light cube thing
Luke Lau [Thu, 11 Oct 2018 22:54:17 +0000 (23:54 +0100)]
Add Phong lighting
Luke Lau [Tue, 9 Oct 2018 13:50:13 +0000 (14:50 +0100)]
Fix typo
Luke Lau [Mon, 8 Oct 2018 17:01:52 +0000 (18:01 +0100)]
Add assignment 2 report
Luke Lau [Mon, 8 Oct 2018 12:46:20 +0000 (13:46 +0100)]
Implement proper movement and camera controls
Also rename assignment-1 to main
Luke Lau [Mon, 8 Oct 2018 12:18:30 +0000 (13:18 +0100)]
Assignment 2
Luke Lau [Sun, 30 Sep 2018 14:12:33 +0000 (15:12 +0100)]
Fix on Mojave
Luke Lau [Tue, 25 Sep 2018 11:01:07 +0000 (12:01 +0100)]
Blah
Luke Lau [Tue, 18 Sep 2018 10:09:23 +0000 (11:09 +0100)]
Add yellow shader
Luke Lau [Sun, 16 Sep 2018 12:26:10 +0000 (13:26 +0100)]
Draw 2 triangles with 2 VAOS+VBOS
Luke Lau [Sun, 16 Sep 2018 01:04:20 +0000 (02:04 +0100)]
Initial commit