Fix stupid typo
authorLuke Lau <luke_lau@icloud.com>
Thu, 20 Feb 2020 16:58:15 +0000 (16:58 +0000)
committerLuke Lau <luke_lau@icloud.com>
Thu, 20 Feb 2020 16:58:15 +0000 (16:58 +0000)
Makefile
material.cpp

index 97ea9231c689ebadf09bed4cbd9e325b08fdf817..c74b1005f3e0a56f4b5482bbe35fe3971ec7422a 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -1,6 +1,6 @@
 all: bin/main
 
-CXX_FLAGS := -g --std=c++17 -march=native -Wall -DDEBUG_NODES
+CXX_FLAGS := -g --std=c++17 -march=native -Wall
 
 bin/main: model.o material.o image.o skybox.o program.o ik.o main.o util.o
        clang++ $(CXX_FLAGS) $^ \
index a1d44beb6d07929865ee5309b6916f4ab109d951..00f98c21f2f87a02b7fba75085fae7c7b34fccd7 100644 (file)
@@ -62,7 +62,7 @@ Material::Texture::Texture(const aiString fileName, const aiScene &scene) {
 }
 
 void Material::bind() const {
-       if (ambientOcclusion != nullptr) {
+       if (albedo != nullptr) {
                glUniform1i(glGetUniformLocation(progId, "mat.albedoMap"), 0);
                glActiveTexture(GL_TEXTURE0);
                glBindTexture(GL_TEXTURE_2D, albedo->texId);