all: bin/main
+CXX_FLAGS := -g --std=c++17
+
bin/main: model.o material.o image.o skybox.o program.o main.cpp
- clang++ -g --std=c++17 $^ -I../assimp/include -L../assimp/lib -lassimp \
+ clang++ $(CXX_FLAGS) $^ \
-I/usr/local/include -L/usr/local/lib \
+ -lassimp \
-framework OpenGL -framework glut -framework CoreGraphics -framework CoreFoundation -framework ImageIO -lglew -o $@
ctags *.cpp
%.o: %.cpp
- clang++ -g --std=c++17 -I/usr/local/include -c $< -o $@
+ clang++ $(CXX_FLAGS) -I/usr/local/include -c $< -o $@
CGImageRelease(ref);
}
-Image::Image(const unsigned char *data, size_t length) {
+Image::Image(const unsigned char *data, size_t length, const char *formatHint) {
CGDataProviderRef dpRef = CGDataProviderCreateWithData(NULL, data, length, NULL);
- CGImageRef ref = CGImageCreateWithJPEGDataProvider(dpRef, NULL, false, kCGRenderingIntentDefault);
+ CGImageRef ref;
+ if (strcmp("png", formatHint) == 0)
+ ref = CGImageCreateWithPNGDataProvider(dpRef, NULL, false, kCGRenderingIntentDefault);
+ else if (strcmp("jpg", formatHint) == 0)
+ ref = CGImageCreateWithJPEGDataProvider(dpRef, NULL, false, kCGRenderingIntentDefault);
+ else
+ abort();
initWithImageRef(ref);
CGImageRelease(ref);
}
class Image {
public:
Image(const std::string &path);
- Image(const unsigned char *data, size_t length);
+ Image(const unsigned char *data, size_t length, const char *formatHint);
~Image();
unsigned char *data() const;
GLfloat width() const;
#include "material.hpp"
#include "image.hpp"
+#include <assimp/pbrmaterial.h>
Material::Material(const aiMaterial &ai, const aiScene &scene, GLuint progId): progId(progId) {
aiString name;
normal = new Texture(path, scene);
path = "";
- ai.GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, 0, &path);
+ ai.GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &path);
metallicRoughness = new Texture(path, scene);
path = "";
ai.GetTexture(aiTextureType_LIGHTMAP, 0, &path);
+ if (path == aiString("")) {
+ fprintf(stderr, "Material %s does not have an AO map", name.C_Str());
+ abort();
+ }
ambientOcclusion = new Texture(path, scene);
}
int embIdx = atoi(&fileName.data[1]);
aiTexture *texture = scene.mTextures[embIdx];
if (texture->mHeight == 0) {
- Image img((unsigned char*)texture->pcData, texture->mWidth);
+ Image img((unsigned char*)texture->pcData, texture->mWidth, texture->achFormatHint);
glTexImage2D(GL_TEXTURE_2D, 0, img.internalFormat(), img.width(), img.height(), 0, img.format(), img.type(), img.data());
} else {
fprintf(stderr, "TODO: handle uncompressed embedded textures");