Do boning and animation properly
[opengl.git] / util.hpp
diff --git a/util.hpp b/util.hpp
new file mode 100644 (file)
index 0000000..89236e2
--- /dev/null
+++ b/util.hpp
@@ -0,0 +1,6 @@
+#include "program.hpp"
+#include <glm/ext.hpp>
+
+void initUtilProg();
+Program *getUtilProg();
+void drawDebugNode(glm::mat4 transform, glm::vec4 color = {1, 0.5, 1, 1});