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Do boning and animation properly
[opengl.git]
/
util.hpp
diff --git a/util.hpp
b/util.hpp
new file mode 100644
(file)
index 0000000..
89236e2
--- /dev/null
+++ b/
util.hpp
@@ -0,0
+1,6
@@
+#include "program.hpp"
+#include <glm/ext.hpp>
+
+void initUtilProg();
+Program *getUtilProg();
+void drawDebugNode(glm::mat4 transform, glm::vec4 color = {1, 0.5, 1, 1});