4 std::vector<glm::vec3> neutral;
5 std::vector<std::vector<glm::vec3>> deltas;
8 void createBlendshapes(std::vector<std::string> blendshapes, std::string neutral, Program p, Blendshapes *res);
10 void interpolateBlendshapes(Blendshapes *b, std::vector<float> amounts);