+ if (curMode != render) {
+ float debugVal = 0;
+ if (curMode == debugContDist) debugVal = k.d;
+ else if (curMode == debugProbAct) debugVal = cs.p_act[k.coords.x][k.coords.y][k.coords.z];
+ else if (curMode == debugProbExt) debugVal = cs.p_ext[k.coords.x][k.coords.y][k.coords.z];
+ glUniform1f(glGetUniformLocation(bbProg, "debugVal"), debugVal);