- /* GLuint fbo; */
- /* glGenFramebuffers(1, &fbo); */
- /* glBindFramebuffer(GL_FRAMEBUFFER, fbo); */
- /* glBindTexture(GL_TEXTURE_2D, attenuationTex); */
- /* glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, */
- /* GL_UNSIGNED_BYTE, NULL); */
- /* glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, */
- /* attenuationTex, 0); */
- /* assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); */