uniform bool modulate;
void main() {
// Cf = color from fragment, Ct = color from texture
- // Cc = color from texture environment(?) assume to be 0?
+ // Cc = color from texture environment -- not set, defaults to (0,0,0,0)
// Af = alpha from fragment, At = alpha from texture
// C = output color, A = output alpha
float f = texture(tex, texCoord).r;