float d = (float)glutGet(GLUT_ELAPSED_TIME) * 0.001f;
/* glm::vec3 lightPos = glm::vec3(sin(d / 10.f) * 10, 0, cos(d / 10.f) * 10); */
- glm::vec3 lightPos = lightPos;
glm::vec4 lightColor(1, 1, 1, 1);
drawLight(d, lightPos, lightColor);
validateProgram(textureProgId);
monkeyHead = new Model("monkeyhead_smooth.dae", solidProgId);
- chest = new Model("chest.dae", textureProgId);
+ chest = new Model("models/chest.dae", textureProgId);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);