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[opengl.git]
/
main.cpp
diff --git
a/main.cpp
b/main.cpp
index 31046454ca325d37a6815dff6c654639ac843900..742c8983840eff62fbb68652ba0365fe2da0c72b 100644
(file)
--- a/
main.cpp
+++ b/
main.cpp
@@
-157,7
+157,6
@@
void display() {
float d = (float)glutGet(GLUT_ELAPSED_TIME) * 0.001f;
/* glm::vec3 lightPos = glm::vec3(sin(d / 10.f) * 10, 0, cos(d / 10.f) * 10); */
float d = (float)glutGet(GLUT_ELAPSED_TIME) * 0.001f;
/* glm::vec3 lightPos = glm::vec3(sin(d / 10.f) * 10, 0, cos(d / 10.f) * 10); */
- glm::vec3 lightPos = lightPos;
glm::vec4 lightColor(1, 1, 1, 1);
drawLight(d, lightPos, lightColor);
glm::vec4 lightColor(1, 1, 1, 1);
drawLight(d, lightPos, lightColor);
@@
-486,7
+485,7
@@
void init() {
validateProgram(textureProgId);
monkeyHead = new Model("monkeyhead_smooth.dae", solidProgId);
validateProgram(textureProgId);
monkeyHead = new Model("monkeyhead_smooth.dae", solidProgId);
- chest = new Model("chest.dae", textureProgId);
+ chest = new Model("
models/
chest.dae", textureProgId);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);