4 const char* vertShaderSrc = R"(
5 attribute vec4 vertPos;
11 extern "C" int foo() {
12 GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
13 const char* sources[1] = { vertShaderSrc };
14 const GLint lengths[1] = { (GLint)strlen(vertShaderSrc) };
15 glShaderSource(vertShader, 1, sources, lengths);
16 glCompileShader(vertShader);