Add solid shader and light cube thing
[opengl.git] / solidvertex.glsl
diff --git a/solidvertex.glsl b/solidvertex.glsl
new file mode 100644 (file)
index 0000000..c3938de
--- /dev/null
@@ -0,0 +1,8 @@
+#version 330
+in vec3 vPosition;
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+void main() {
+  gl_Position = projection * view * model * vec4(vPosition, 1);
+}