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Add solid shader and light cube thing
[opengl.git]
/
solidvertex.glsl
diff --git a/solidvertex.glsl
b/solidvertex.glsl
new file mode 100644
(file)
index 0000000..
c3938de
--- /dev/null
+++ b/
solidvertex.glsl
@@ -0,0
+1,8
@@
+#version 330
+in vec3 vPosition;
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+void main() {
+ gl_Position = projection * view * model * vec4(vPosition, 1);
+}