Skybox
[opengl.git] / skyboxfrag.glsl
diff --git a/skyboxfrag.glsl b/skyboxfrag.glsl
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index 0000000..90c7ebe
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+#version 330
+
+in vec3 texCoords;
+out vec4 fragColor;
+
+uniform samplerCube skybox;
+
+void main() {
+       fragColor = texture(skybox, texCoords);
+}