#endif
#include <glm/glm.hpp>
#include <assimp/scene.h>
-#include <assimp/Importer.hpp>
#include "material.hpp"
#include "program.hpp"
#include "skybox.hpp"
+inline glm::mat4 aiMatrixToMat4(aiMatrix4x4 from) {
+ glm::mat4 to;
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ to[i][j] = from[j][i];
+ return to;
+}
+
class Model {
struct Animation {
};
public:
- Model(const std::string &path, Program p);
+ Model(const aiScene *scene, Program p);
void draw(Skybox skybox, const float tick) const;
class Node {
std::vector<Material> materials;
void loadModel(const std::string &path);
-
- Assimp::Importer importer;
};