- GLuint bitangentLoc = glGetAttribLocation(progId, "bitangent");
- glBindBuffer(GL_ARRAY_BUFFER, bitangentVbo);
- glBufferData(GL_ARRAY_BUFFER, bitangents.size() * sizeof(glm::vec3), &bitangents[0], GL_STATIC_DRAW);
- glEnableVertexAttribArray(bitangentLoc);
- glVertexAttribPointer(bitangentLoc, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ /* GLuint bitangentLoc = glGetAttribLocation(progId, "bitangent"); */
+ /* glBindBuffer(GL_ARRAY_BUFFER, bitangentVbo); */
+ /* glBufferData(GL_ARRAY_BUFFER, bitangents.size() * sizeof(glm::vec3), &bitangents[0], GL_STATIC_DRAW); */
+ /* glEnableVertexAttribArray(bitangentLoc); */
+ /* glVertexAttribPointer(bitangentLoc, 3, GL_FLOAT, GL_FALSE, 0, 0); */