- float d = (float)glutGet(GLUT_ELAPSED_TIME) * 0.001f;
-
- /* glm::vec3 lightPos = glm::vec3(sin(d / 10.f) * 10, 0, cos(d / 10.f) * 10); */
- glm::vec3 lightPos = chestPos;
- glm::vec4 lightColor(1, 1, 1, 1);
-
- drawLight(d, lightPos, lightColor);
-
- glUseProgram(textureProgId);
- setProjectionAndViewUniforms(textureProgId);
- setLightColorAndPos(textureProgId, lightPos, lightColor);
-
- Model::Node *top = chest->find("top");
- top->model = glm::translate(glm::mat4(1), glm::vec3(0, 1, -1));
- top->model = glm::rotate(top->model, sin(d / 2.5f) * 0.5f, glm::vec3(1, 0, 0));
- top->model = glm::translate(top->model, glm::vec3(0, -1, 1));
-
- /* Model::Node *jewels = chest->find("jewels"); */
- /* jewels->model = glm::scale(glm::mat4(1), glm::vec3((sin(d) + 1.2f) / 2.f)); */
-
- /* Model::Node *lock = chest->find("lock"); */
- /* lock->model = glm::translate(glm::mat4(1), glm::vec3(0.22610, 3.36478, -0.75649)); */
- /* lock->model = glm::rotate(lock->model, (d / 2.5f), glm::vec3(0, 1, 0.4)); */
- /* lock->model = glm::translate(lock->model, -glm::vec3(0.22610, 3.36478, -0.75649)); */
-
- /* Model::Node *key = chest->find("key"); */
- /* key->model = glm::translate(glm::mat4(1), glm::vec3(0, 0, sin(d))); */