pbrProg = new Program("pbrvert.glsl", "pbrfrag.glsl");
glUseProgram(pbrProg->progId);
- const std::string scenePath = "models/cowedboy.glb";
+ const std::string scenePath = "models/mipmapping.glb";
const aiScene *scene = importer.ReadFile(scenePath, aiProcess_Triangulate | aiProcess_CalcTangentSpace | aiProcess_GenNormals | aiProcess_FlipUVs);
if (!scene) {
std::cerr << importer.GetErrorString() << std::endl;
keyStates[key] = false;
}
-/* #define ENABLE_MOVEMENT */
+#define ENABLE_MOVEMENT
void timer(int _) {
#ifdef ENABLE_MOVEMENT