- glm::vec4 lightColor(1, 1, 1, 1);
-
- drawLight(d, lightPos, lightColor);
-
- glUseProgram(textureProg->progId);
- setProjectionAndViewUniforms(textureProg->progId);
- setLightColorAndPos(textureProg->progId, lightPos, lightColor);
-
- /* Model::Node *top = chest->find("top"); */
- /* top->model = glm::translate(glm::mat4(1), glm::vec3(0, 1, -1)); */
- /* top->model = glm::rotate(top->model, sin(d / 2.5f) * 0.5f, glm::vec3(1, 0, 0)); */
- /* top->model = glm::translate(top->model, glm::vec3(0, -1, 1)); */