+ glUniform1i(glGetUniformLocation(pbrProg->progId, "prefilterMap"), 6);
+ glActiveTexture(GL_TEXTURE6);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, skybox->getPrefilterMap());
+
+ glUniform1i(glGetUniformLocation(pbrProg->progId, "brdfMap"), 7);
+ glActiveTexture(GL_TEXTURE7);
+ glBindTexture(GL_TEXTURE_2D, skybox->getBRDFMap());
+