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WIP on inverse kinematics
[opengl.git]
/
ik.hpp
diff --git a/ik.hpp
b/ik.hpp
new file mode 100644
(file)
index 0000000..
2786ffe
--- /dev/null
+++ b/
ik.hpp
@@ -0,0
+1,4
@@
+#include <glm/glm.hpp>
+#include "model.hpp"
+
+void inverseKinematic(Model::Node &end, Model::Node &root, glm::vec3 target);