void bind() const;
private:
GLuint progId;
- aiColor3D ambient, diffuse, specular;
- ai_real shininess;
+ aiColor4D ambient, diffuse, specular;
+ ai_real shininess, reflectivity;
struct Texture {
- Texture(const std::string &path);
+ Texture(const std::string &file);
GLuint texId;
};
Texture *diffuseMap = nullptr;