- std::pair<glm::vec3, float> closestVertex(Model::Node &node, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans = glm::mat4(1)) const;
+ struct VertexLookup {
+ glm::vec3 pos;
+ int meshIdx, vertIdx;
+ float distance;
+ };
+ VertexLookup closestVertex(Model::Node &node, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans = glm::mat4(1)) const;