- model = glm::translate(model, glm::vec3(3, 0, 0));
- glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
+
+ Model::Node *top = chest->find("top");
+ top->model = glm::translate(glm::mat4(1), glm::vec3(0, 1, -1));
+ top->model = glm::rotate(top->model, sin(d / 2.5f) * 0.5f, glm::vec3(1, 0, 0));
+ top->model = glm::translate(top->model, glm::vec3(0, -1, 1));
+
+ Model::Node *jewels = chest->find("jewels");
+ jewels->model = glm::scale(glm::mat4(1), glm::vec3((sin(d) + 1.2f) / 2.f));
+
+ Model::Node *lock = chest->find("lock");
+ lock->model = glm::translate(glm::mat4(1), glm::vec3(0.22610, 3.36478, -0.75649));
+ lock->model = glm::rotate(lock->model, (d / 2.5f), glm::vec3(0, 1, 0.4));
+ lock->model = glm::translate(lock->model, -glm::vec3(0.22610, 3.36478, -0.75649));
+
+ Model::Node *key = chest->find("key");
+ key->model = glm::translate(glm::mat4(1), glm::vec3(0, 0, sin(d)));
+
+ chest->getRoot()->model = glm::translate(glm::mat4(1), chestPos);