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WIP on inverse kinematics
[opengl.git]
/
program.hpp
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#ifndef PROGRAM_HPP
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#define PROGRAM_HPP
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#include <string>
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#include <GL/glew.h>
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class Program {
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public:
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Program(const std::string vert, const std::string frag);
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void validate() const;
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GLuint progId;
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};
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#endif