2 #include "../model.hpp"
4 struct AnimationMode : public Mode {
7 bool discoLights = false;
8 std::vector<Light> lights;
10 AnimationMode(std::string modelPath);
12 void display(float d) override;
13 void timer() override;
14 void motion(int x, int y, int dx, int dy) override;
15 void passiveMotion(int x, int y, int dx, int dy) override;
16 void mouse(int button, int state, int x, int y) override;