5 #include <OpenGL/glew.h>
7 #include <assimp/scene.h>
11 Material(const aiMaterial &aiMaterial, const aiScene &aiScene, GLuint progId);
15 aiColor4D ambient, diffuse, specular;
18 Texture(const aiString file, const aiScene &aiScene);
21 Texture *albedo = nullptr;
22 Texture *normal = nullptr;
23 Texture *metallicRoughness = nullptr;
24 Texture *ambientOcclusion = nullptr;