5 #include <OpenGL/glew.h>
7 #include <assimp/scene.h>
11 Material(const aiMaterial &aiMaterial, GLuint progId);
15 aiColor3D ambient, diffuse, specular;
19 Texture(const std::string &path);
22 Texture *diffuseMap = nullptr;
23 Texture *specularMap = nullptr;
24 Texture *normalMap = nullptr;