X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=model.hpp;h=bf6f08f346133920d792870d6a0f42249fe5e0cd;hp=92aab0dd21cb80cb95791f475819522ee0b58056;hb=dbd855720a9af7d6e599ddc50bbbb0dee85458a5;hpb=b75b26b3081207cd4169f2ac50875e35d19b8a14 diff --git a/model.hpp b/model.hpp index 92aab0d..bf6f08f 100644 --- a/model.hpp +++ b/model.hpp @@ -1,5 +1,6 @@ #include #include +#include #ifdef __APPLE__ #include #else @@ -26,7 +27,7 @@ class Model { std::vector nodeAnims; }; - typedef std::map> BoneMap; + typedef std::map> BoneMap; typedef std::map> AnimMap; typedef std::map BoneTransforms; @@ -49,11 +50,16 @@ class Model { class Node { public: Node(const aiNode &aiNode, GLuint progId, AnimMap *animMap); - void draw(const std::vector &meshes, const std::vector &materials, const Skybox s, const float tick, glm::mat4 parentModel, BoneTransforms boneTransforms) const; + void draw(const std::vector &meshes, const std::vector &materials, const Skybox s, const float tick, const BoneTransforms &boneTransforms, glm::mat4 parentModel) const; const std::vector &getChildren() const { return children; } Node* findNode(const aiNode &aiNode); const aiNode &ai; + // an extra transform + glm::mat4 transform = glm::mat4(1); + + glm::mat4 totalTrans(const glm::mat4 parentTrans, const float tick) const; + private: const GLuint progId; @@ -63,8 +69,8 @@ class Model { }; Node* getRoot() { return root; } - Node* find(const aiString name); - Node* find(const std::string &name); + Node* find(const aiString name) const; + Node* find(const std::string &name) const; private: const Program program; @@ -74,5 +80,8 @@ class Model { std::vector materials; + AnimMap animMap; + + BoneTransforms calcBoneTransforms(const Node &n, const float tick, const std::set bones, const glm::mat4 parentTrans) const; void loadModel(const std::string &path); };