X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=model.hpp;h=bf6f08f346133920d792870d6a0f42249fe5e0cd;hp=5c74cb386ef50a1bca316dc3bd286132710c939c;hb=dbd855720a9af7d6e599ddc50bbbb0dee85458a5;hpb=be8759aec179d6d7bed58732134673870c596b4f diff --git a/model.hpp b/model.hpp index 5c74cb3..bf6f08f 100644 --- a/model.hpp +++ b/model.hpp @@ -1,5 +1,6 @@ #include #include +#include #ifdef __APPLE__ #include #else @@ -7,11 +8,18 @@ #endif #include #include -#include #include "material.hpp" #include "program.hpp" #include "skybox.hpp" +inline glm::mat4 aiMatrixToMat4(aiMatrix4x4 from) { + glm::mat4 to; + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + to[i][j] = from[j][i]; + return to; +} + class Model { struct Animation { @@ -19,7 +27,7 @@ class Model { std::vector nodeAnims; }; - typedef std::map> BoneMap; + typedef std::map> BoneMap; typedef std::map> AnimMap; typedef std::map BoneTransforms; @@ -36,18 +44,22 @@ class Model { }; public: - Model(const std::string &path, Program p); + Model(const aiScene *scene, Program p); void draw(Skybox skybox, const float tick) const; class Node { public: Node(const aiNode &aiNode, GLuint progId, AnimMap *animMap); - void draw(const std::vector &meshes, const std::vector &materials, const Skybox s, const float tick, glm::mat4 parentModel, BoneTransforms boneTransforms) const; + void draw(const std::vector &meshes, const std::vector &materials, const Skybox s, const float tick, const BoneTransforms &boneTransforms, glm::mat4 parentModel) const; const std::vector &getChildren() const { return children; } Node* findNode(const aiNode &aiNode); - glm::mat4 model = glm::mat4(1); const aiNode &ai; + // an extra transform + glm::mat4 transform = glm::mat4(1); + + glm::mat4 totalTrans(const glm::mat4 parentTrans, const float tick) const; + private: const GLuint progId; @@ -57,8 +69,8 @@ class Model { }; Node* getRoot() { return root; } - Node* find(const aiString name); - Node* find(const std::string &name); + Node* find(const aiString name) const; + Node* find(const std::string &name) const; private: const Program program; @@ -68,7 +80,8 @@ class Model { std::vector materials; - void loadModel(const std::string &path); + AnimMap animMap; - Assimp::Importer importer; + BoneTransforms calcBoneTransforms(const Node &n, const float tick, const std::set bones, const glm::mat4 parentTrans) const; + void loadModel(const std::string &path); };