X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=model.hpp;h=bf6f08f346133920d792870d6a0f42249fe5e0cd;hp=0339538429cc94ae87292ff3f53e56cd460777a6;hb=dbd855720a9af7d6e599ddc50bbbb0dee85458a5;hpb=b64cd5a5ec09e6f051583371045ef7080c69b776 diff --git a/model.hpp b/model.hpp index 0339538..bf6f08f 100644 --- a/model.hpp +++ b/model.hpp @@ -1,4 +1,6 @@ #include +#include +#include #ifdef __APPLE__ #include #else @@ -6,27 +8,80 @@ #endif #include #include +#include "material.hpp" +#include "program.hpp" +#include "skybox.hpp" -class Model { - public: - Model(const std::string &path, GLuint progId): progId(progId) { - loadModel(path); +inline glm::mat4 aiMatrixToMat4(aiMatrix4x4 from) { + glm::mat4 to; + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + to[i][j] = from[j][i]; + return to; } - void draw(); - private: - const GLuint progId; + +class Model { + + struct Animation { + double duration; + std::vector nodeAnims; + }; + + typedef std::map> BoneMap; + typedef std::map> AnimMap; + typedef std::map BoneTransforms; + + struct VertBones { + unsigned int ids[4] = {0, 0, 0 ,0}; + float weights[4] = {1, 0, 0, 0}; + }; struct Mesh { Mesh(const aiMesh *aiMesh, GLuint progId); + GLuint progId, vao, numIndices; + unsigned int materialIndex; + BoneMap boneMap; + }; + + public: + Model(const aiScene *scene, Program p); + void draw(Skybox skybox, const float tick) const; + + class Node { + public: + Node(const aiNode &aiNode, GLuint progId, AnimMap *animMap); + void draw(const std::vector &meshes, const std::vector &materials, const Skybox s, const float tick, const BoneTransforms &boneTransforms, glm::mat4 parentModel) const; + const std::vector &getChildren() const { return children; } + Node* findNode(const aiNode &aiNode); + const aiNode &ai; + + // an extra transform + glm::mat4 transform = glm::mat4(1); - GLuint vao, vertexVbo, normalVbo, indicesVbo; + glm::mat4 totalTrans(const glm::mat4 parentTrans, const float tick) const; + + private: + const GLuint progId; - std::vector vertices; - std::vector normals; - std::vector texCoords; - std::vector indices; + const AnimMap *animMap; + std::vector children; + std::vector meshIndices; }; + Node* getRoot() { return root; } + Node* find(const aiString name) const; + Node* find(const std::string &name) const; + + private: + const Program program; + std::vector meshes; + Node *root; + + std::vector materials; + + AnimMap animMap; + + BoneTransforms calcBoneTransforms(const Node &n, const float tick, const std::set bones, const glm::mat4 parentTrans) const; void loadModel(const std::string &path); };