X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=model.cpp;h=9e4cfc6ca026fb0e7e8ee6345acbdaf3bf90f98b;hp=0a1e3526c8297e20f19b24d8fc1082fd0afb5352;hb=9886c33eb8cd31f28234585718410cd51aef2a4c;hpb=d2a4cfcd292f5bc422a025d43855e5f4f21fb161 diff --git a/model.cpp b/model.cpp index 0a1e352..9e4cfc6 100644 --- a/model.cpp +++ b/model.cpp @@ -414,9 +414,9 @@ bool Model::Node::operator==(const Model::Node &rhs) const { // Returns closest vertex in world space and distance // a and b define the line in 3d space -std::pair Model::closestVertex(Model::Node &n, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans) const { - float closestDist = FLT_MAX; - glm::vec3 closestVert; +Model::VertexLookup Model::closestVertex(Model::Node &n, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans) const { + Model::VertexLookup closest; + closest.distance = FLT_MAX; for (int i = 0; i < n.ai.mNumMeshes; i++) { int meshIdx = n.ai.mMeshes[i]; @@ -433,20 +433,20 @@ std::pair Model::closestVertex(Model::Node &n, glm::vec3 a, gl vPos = parentTrans * aiMatrixToMat4(n.ai.mTransformation) * vPos; float dist = glm::distance(glm::vec3(vPos), glm::closestPointOnLine(glm::vec3(vPos), a, b)); - if (dist < closestDist) { - closestVert = glm::vec3(vPos); - closestDist = dist; + if (dist < closest.distance) { + closest.pos = glm::vec3(vPos); + closest.distance = dist; + closest.meshIdx = i; + closest.vertIdx = j; } } } for (auto child: n.getChildren()) { auto childRes = closestVertex(*child, a, b, parentTrans * aiMatrixToMat4(n.ai.mTransformation)); - if (childRes.second < closestDist) { - closestVert = childRes.first; - closestDist = childRes.second; - } + if (childRes.distance < closest.distance) + closest = childRes; } - return { closestVert, closestDist }; + return closest; }