X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=material.cpp;h=838f6736d637e2a8792959932afcfceab32acd9c;hp=d55386f7b701818db465846d2b07cc2fc7ddf6bb;hb=dbd855720a9af7d6e599ddc50bbbb0dee85458a5;hpb=bd433c5ca7fcf3ce60bdc8db6fc0c76b547fe10b diff --git a/material.cpp b/material.cpp index d55386f..838f673 100644 --- a/material.cpp +++ b/material.cpp @@ -1,66 +1,91 @@ #include "material.hpp" #include "image.hpp" +#include -Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) { - if (ai.GetTextureCount(aiTextureType_DIFFUSE) > 0) { - aiString path; - ai.GetTexture(aiTextureType_DIFFUSE, 0, &path); - diffuseMap = new Texture(std::string(path.C_Str())); - } +Material::Material(const aiMaterial &ai, const aiScene &scene, GLuint progId): progId(progId) { + aiString name; + ai.Get(AI_MATKEY_NAME, name); - if (ai.GetTextureCount(aiTextureType_SPECULAR) > 0) { aiString path; - ai.GetTexture(aiTextureType_SPECULAR, 0, &path); - specularMap = new Texture(std::string(path.C_Str())); - } + ai.GetTexture(aiTextureType_DIFFUSE, 1, &path); + if (path.length != 0) + albedo = new Texture(path, scene); + path = ""; - if (ai.GetTextureCount(aiTextureType_NORMALS) > 0) { - aiString path; ai.GetTexture(aiTextureType_NORMALS, 0, &path); - normalMap = new Texture(std::string(path.C_Str())); - } - ai.Get(AI_MATKEY_SHININESS, shininess); - ai.Get(AI_MATKEY_REFLECTIVITY, reflectivity); - ai.Get(AI_MATKEY_REFRACTI, refractiveIndex); - if (ai.Get(AI_MATKEY_OPACITY, opacity) == aiReturn_FAILURE) - opacity = 1.f; + if (path.length != 0) + normal = new Texture(path, scene); + path = ""; + + ai.GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &path); + if (path.length != 0) + metallicRoughness = new Texture(path, scene); + path = ""; - ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient); - ai.Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); - ai.Get(AI_MATKEY_COLOR_SPECULAR, specular); + ai.GetTexture(aiTextureType_LIGHTMAP, 0, &path); + if (path.length != 0) + ambientOcclusion = new Texture(path, scene); } -Material::Texture::Texture(const std::string &fileName) { +Material::Texture::Texture(const aiString fileName, const aiScene &scene) { glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_2D, texId); - Image img("models/" + fileName); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.data()); + + std::string path; + if (fileName.data[0] == '*') { + // embedded + int embIdx = atoi(&fileName.data[1]); + aiTexture *texture = scene.mTextures[embIdx]; + if (texture->mHeight == 0) { + Image img((unsigned char*)texture->pcData, texture->mWidth, texture->achFormatHint); + glTexImage2D(GL_TEXTURE_2D, 0, img.internalFormat(), img.width(), img.height(), 0, img.format(), img.type(), img.data()); + } else { + fprintf(stderr, "TODO: handle uncompressed embedded textures"); + abort(); + } + } else { + // not embedded + Image img("models/" + std::string(fileName.C_Str())); + glTexImage2D(GL_TEXTURE_2D, 0, img.internalFormat(), img.width(), img.height(), 0, img.format(), img.type(), img.data()); + } + glGenerateMipmap(GL_TEXTURE_2D); } void Material::bind() const { - /* glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a); */ - glUniform4f(glGetUniformLocation(progId, "material.ambient"), 0.2, 0.2, 0.2, 1); - glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a); - glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a); - glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess); - glUniform1f(glGetUniformLocation(progId, "material.reflectivity"), reflectivity); - glUniform1f(glGetUniformLocation(progId, "material.refractiveIndex"), refractiveIndex); - glUniform1f(glGetUniformLocation(progId, "material.opacity"), opacity); + if (ambientOcclusion != nullptr) { + glUniform1i(glGetUniformLocation(progId, "mat.albedoMap"), 0); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, albedo->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasAlbedo"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasAlbedo"), 0); + } - glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr); - glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr); - glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr); + if (normal != nullptr) { + glUniform1i(glGetUniformLocation(progId, "mat.normalMap"), 1); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, normal->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasNormal"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasNormal"), 0); + } - glUniform1i(glGetUniformLocation(progId, "material.diffuseMap"), 2); + if (metallicRoughness != nullptr) { + glUniform1i(glGetUniformLocation(progId, "metallicRoughnessMap"), 2); glActiveTexture(GL_TEXTURE2); - if (diffuseMap) glBindTexture(GL_TEXTURE_2D, diffuseMap->texId); + glBindTexture(GL_TEXTURE_2D, metallicRoughness->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasMetallicRoughness"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasMetallicRoughness"), 0); + } - glUniform1i(glGetUniformLocation(progId, "material.specularMap"), 3); + if (ambientOcclusion != nullptr) { + glUniform1i(glGetUniformLocation(progId, "aoMap"), 3); glActiveTexture(GL_TEXTURE3); - if (specularMap) glBindTexture(GL_TEXTURE_2D, specularMap->texId); - - glUniform1i(glGetUniformLocation(progId, "material.normalMap"), 4); - glActiveTexture(GL_TEXTURE4); - if (normalMap) glBindTexture(GL_TEXTURE_2D, normalMap->texId); + glBindTexture(GL_TEXTURE_2D, ambientOcclusion->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasAo"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasAo"), 0); + } }