X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=material.cpp;h=3da687c3a87d0c40d20577a06848be7f6a520d2e;hp=df8ef8b1867b36ba9e8a80b8eab6e17a9009d393;hb=0291188124d08368ce28b308482604218bd75393;hpb=d80972d96e5fcd444657f937ab2700039efa83d2 diff --git a/material.cpp b/material.cpp index df8ef8b..3da687c 100644 --- a/material.cpp +++ b/material.cpp @@ -2,72 +2,45 @@ #include "image.hpp" Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) { - if (ai.GetTextureCount(aiTextureType_DIFFUSE) > 0) { aiString path; - ai.GetTexture(aiTextureType_DIFFUSE, 0, &path); - diffuseMap = new Texture(std::string(path.C_Str())); - } + ai.GetTexture(aiTextureType_DIFFUSE, 1, &path); + albedo = new Texture(std::string(path.C_Str())); + path = ""; - if (ai.GetTextureCount(aiTextureType_SPECULAR) > 0) { - aiString path; - ai.GetTexture(aiTextureType_SPECULAR, 0, &path); - specularMap = new Texture(std::string(path.C_Str())); - } - - if (ai.GetTextureCount(aiTextureType_NORMALS) > 0) { - aiString path; ai.GetTexture(aiTextureType_NORMALS, 0, &path); - normalMap = new Texture(std::string(path.C_Str())); - } - ai.Get(AI_MATKEY_SHININESS, shininess); - ai.Get(AI_MATKEY_REFLECTIVITY, reflectivity); - ai.Get(AI_MATKEY_REFRACTI, refractiveIndex); - if (ai.Get(AI_MATKEY_OPACITY, opacity) == aiReturn_FAILURE) - opacity = 1.f; + normal = new Texture(std::string(path.C_Str())); + path = ""; + + ai.GetTexture(aiTextureType_UNKNOWN, 0, &path); + metallicRoughness = new Texture(std::string(path.C_Str())); + path = ""; - ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient); - ai.Get(AI_MATKEY_COLOR_DIFFUSE, diffuse); - ai.Get(AI_MATKEY_COLOR_SPECULAR, specular); + ai.GetTexture(aiTextureType_LIGHTMAP, 0, &path); + ambientOcclusion = new Texture(std::string(path.C_Str())); } Material::Texture::Texture(const std::string &fileName) { glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_2D, texId); Image img("models/" + fileName); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.data()); + glTexImage2D(GL_TEXTURE_2D, 0, img.internalFormat(), img.width(), img.height(), 0, img.format(), img.type(), img.data()); glGenerateMipmap(GL_TEXTURE_2D); } void Material::bind() const { - /* glUniform3f(glGetUniformLocation(progId, "albedo"), 0.5f, 0.f, 0.f); */ - /* glUniform1f(glGetUniformLocation(progId, "metallic"), 0.2f); */ - /* glUniform1f(glGetUniformLocation(progId, "roughness"), 0.3f); */ - /* glUniform1f(glGetUniformLocation(progId, "ao"), 1.f); */ - - /* glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a); */ - /* glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a); */ - /* glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a); */ - /* glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess); */ - /* glUniform1f(glGetUniformLocation(progId, "material.reflectivity"), reflectivity); */ - /* glUniform1f(glGetUniformLocation(progId, "material.refractiveIndex"), refractiveIndex); */ - /* glUniform1f(glGetUniformLocation(progId, "material.opacity"), opacity); */ - - /* glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr); */ - /* glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr); */ - /* glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr); */ - /* glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr); */ - /* glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr); */ - /* glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr); */ + glUniform1i(glGetUniformLocation(progId, "albedoMap"), 0); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, albedo->texId); - /* glUniform1i(glGetUniformLocation(progId, "material.diffuseMap"), 2); */ - /* glActiveTexture(GL_TEXTURE2); */ - /* if (diffuseMap) glBindTexture(GL_TEXTURE_2D, diffuseMap->texId); */ + glUniform1i(glGetUniformLocation(progId, "normalMap"), 1); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, normal->texId); - /* glUniform1i(glGetUniformLocation(progId, "material.specularMap"), 3); */ - /* glActiveTexture(GL_TEXTURE3); */ - /* if (specularMap) glBindTexture(GL_TEXTURE_2D, specularMap->texId); */ + glUniform1i(glGetUniformLocation(progId, "metallicRoughnessMap"), 2); + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, metallicRoughness->texId); - /* glUniform1i(glGetUniformLocation(progId, "material.normalMap"), 4); */ - /* glActiveTexture(GL_TEXTURE4); */ - /* if (normalMap) glBindTexture(GL_TEXTURE_2D, normalMap->texId); */ + glUniform1i(glGetUniformLocation(progId, "aoMap"), 3); + glActiveTexture(GL_TEXTURE3); + glBindTexture(GL_TEXTURE_2D, ambientOcclusion->texId); }