X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=material.cpp;h=0e655a19bb2fcb39d04a043d9bb1cbaafd840eaa;hp=470f1a2caa370bd2292a474f2ccc34f39e9662bf;hb=c44e69ec78367fb2957324026894aef970f2481a;hpb=37cba564a96018a5500e942498d4e48c0ebe73ed diff --git a/material.cpp b/material.cpp index 470f1a2..0e655a1 100644 --- a/material.cpp +++ b/material.cpp @@ -1,12 +1,21 @@ #include "material.hpp" -#include -#include +#include "image.hpp" Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) { if (ai.GetTextureCount(aiTextureType_DIFFUSE) > 0) { aiString path; ai.GetTexture(aiTextureType_DIFFUSE, 0, &path); - texture = new Texture(std::string(path.C_Str())); + diffuseMap = new Texture(std::string(path.C_Str())); + } + if (ai.GetTextureCount(aiTextureType_SPECULAR) > 0) { + aiString path; + ai.GetTexture(aiTextureType_SPECULAR, 0, &path); + specularMap = new Texture(std::string(path.C_Str())); + } + if (ai.GetTextureCount(aiTextureType_NORMALS) > 0) { + aiString path; + ai.GetTexture(aiTextureType_NORMALS, 0, &path); + normalMap = new Texture(std::string(path.C_Str())); } ai.Get(AI_MATKEY_SHININESS, shininess); ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient); @@ -14,29 +23,36 @@ Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) { ai.Get(AI_MATKEY_COLOR_SPECULAR, specular); } -Material::Texture::Texture(const std::string &path) { - auto provider = CGDataProviderCreateWithFilename(path.c_str()); - auto ref = CGImageCreateWithJPEGDataProvider(provider, nullptr, false, kCGRenderingIntentDefault); - auto dataRef = CGDataProviderCopyData(CGImageGetDataProvider(ref)); - auto img = (unsigned char*) CFDataGetBytePtr(dataRef); - +Material::Texture::Texture(const std::string &fileName) { glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_2D, texId); - auto width = CGImageGetWidth(ref), height = CGImageGetHeight(ref); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img); + Image img("models/" + fileName); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.data()); glGenerateMipmap(GL_TEXTURE_2D); - - CGImageRelease(ref); - CFRelease(dataRef); } void Material::bind() const { - glUniform3f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b); - glUniform3f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b); - glUniform3f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b); + glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a); + glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a); + glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a); glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess); - glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), texture != nullptr); + glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr); + glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr); + glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr); - if (texture) - glBindTexture(GL_TEXTURE_2D, texture->texId); + if (diffuseMap) { + glUniform1i(glGetUniformLocation(progId, "material.diffuseMap"), 0); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, diffuseMap->texId); + } + if (specularMap) { + glUniform1i(glGetUniformLocation(progId, "material.specularMap"), 1); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, specularMap->texId); + } + if (normalMap) { + glUniform1i(glGetUniformLocation(progId, "material.normalMap"), 2); + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, normalMap->texId); + } }