X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=material.cpp;h=06bf6fdeef06c3494229c03f7bd03a7003992351;hp=470f1a2caa370bd2292a474f2ccc34f39e9662bf;hb=ba9c738e8660304aa0341eb44118e63502a4a009;hpb=37cba564a96018a5500e942498d4e48c0ebe73ed diff --git a/material.cpp b/material.cpp index 470f1a2..06bf6fd 100644 --- a/material.cpp +++ b/material.cpp @@ -1,12 +1,23 @@ #include "material.hpp" #include +#include #include Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) { if (ai.GetTextureCount(aiTextureType_DIFFUSE) > 0) { aiString path; ai.GetTexture(aiTextureType_DIFFUSE, 0, &path); - texture = new Texture(std::string(path.C_Str())); + diffuseMap = new Texture(std::string(path.C_Str())); + } + if (ai.GetTextureCount(aiTextureType_SPECULAR) > 0) { + aiString path; + ai.GetTexture(aiTextureType_SPECULAR, 0, &path); + specularMap = new Texture(std::string(path.C_Str())); + } + if (ai.GetTextureCount(aiTextureType_NORMALS) > 0) { + aiString path; + ai.GetTexture(aiTextureType_NORMALS, 0, &path); + normalMap = new Texture(std::string(path.C_Str())); } ai.Get(AI_MATKEY_SHININESS, shininess); ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient); @@ -15,8 +26,20 @@ Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) { } Material::Texture::Texture(const std::string &path) { + auto provider = CGDataProviderCreateWithFilename(path.c_str()); - auto ref = CGImageCreateWithJPEGDataProvider(provider, nullptr, false, kCGRenderingIntentDefault); + std::ifstream file(path); + long magic; + file.read((char*)&magic, 8); + file.close(); + + CGImageRef ref; + + if (magic == 0x0a1a0a0d474e5089) // png magic number + ref = CGImageCreateWithPNGDataProvider(provider, nullptr, false, kCGRenderingIntentDefault); + else + ref = CGImageCreateWithJPEGDataProvider(provider, nullptr, false, kCGRenderingIntentDefault); + auto dataRef = CGDataProviderCopyData(CGImageGetDataProvider(ref)); auto img = (unsigned char*) CFDataGetBytePtr(dataRef); @@ -35,8 +58,23 @@ void Material::bind() const { glUniform3f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b); glUniform3f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b); glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess); - glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), texture != nullptr); + glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr); + glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr); + glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr); - if (texture) - glBindTexture(GL_TEXTURE_2D, texture->texId); + if (diffuseMap) { + glUniform1i(glGetUniformLocation(progId, "material.diffuseMap"), 0); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, diffuseMap->texId); + } + if (specularMap) { + glUniform1i(glGetUniformLocation(progId, "material.specularMap"), 1); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, specularMap->texId); + } + if (normalMap) { + glUniform1i(glGetUniformLocation(progId, "material.normalMap"), 2); + glActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, normalMap->texId); + } }