X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=main.cpp;h=37033957472fe847bab02902e565abc713283af0;hp=003723704f39485a8f84184292a45634ffba1aad;hb=ba5e08bf25de722d907748ce55b27a45b2b270bf;hpb=b64cd5a5ec09e6f051583371045ef7080c69b776 diff --git a/main.cpp b/main.cpp index 0037237..3703395 100644 --- a/main.cpp +++ b/main.cpp @@ -29,6 +29,7 @@ glm::vec3 camUp = glm::vec3(0.0f, 1.0f, 0.0f); float yaw = 1.57, pitch = 0; bool doScale, doRotate, doTranslate; Model *monkeyHead, *chest; +glm::vec3 chestPos(0); const int WIDTH = 800, HEIGHT = 600; const float ASPECT = (float)WIDTH / (float)HEIGHT; @@ -165,16 +166,31 @@ void display() { glUseProgram(solidProgId); setProjectionAndViewUniforms(solidProgId); setLightColorAndPos(solidProgId, lightPos, lightColor); + GLuint colorLoc = glGetUniformLocation(solidProgId, "color"); - glm::vec4 c(1.f, 0, 1.f, 1.f); + glm::vec4 c(1); glUniform4fv(colorLoc, 1, glm::value_ptr(c)); - GLuint modelLoc = glGetUniformLocation(solidProgId, "model"); - glm::mat4 model(1); - model = glm::scale(model, glm::vec3(2.0)); - glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model)); + + monkeyHead->getRoot()->model = glm::translate(glm::mat4(1), glm::vec3(2, 0, 0)); monkeyHead->draw(); - model = glm::translate(model, glm::vec3(3, 0, 0)); - glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model)); + + Model::Node *top = chest->find("top"); + top->model = glm::translate(glm::mat4(1), glm::vec3(0, 1, -1)); + top->model = glm::rotate(top->model, sin(d / 2.5f) * 0.5f, glm::vec3(1, 0, 0)); + top->model = glm::translate(top->model, glm::vec3(0, -1, 1)); + + Model::Node *jewels = chest->find("jewels"); + jewels->model = glm::scale(glm::mat4(1), glm::vec3((sin(d) + 1.2f) / 2.f)); + + Model::Node *lock = chest->find("lock"); + lock->model = glm::translate(glm::mat4(1), glm::vec3(0.22610, 3.36478, -0.75649)); + lock->model = glm::rotate(lock->model, (d / 2.5f), glm::vec3(0, 1, 0.4)); + lock->model = glm::translate(lock->model, -glm::vec3(0.22610, 3.36478, -0.75649)); + + Model::Node *key = chest->find("key"); + key->model = glm::translate(glm::mat4(1), glm::vec3(0, 0, sin(d))); + + chest->getRoot()->model = glm::translate(glm::mat4(1), chestPos); chest->draw(); /* drawTeapot(teapotCamera, false, d, lightPos, lightColor); */ @@ -491,10 +507,10 @@ void init() { validateProgram(solidProgId); monkeyHead = new Model("monkeyhead_smooth.dae", solidProgId); - chest = new Model("chest.obj", solidProgId); + chest = new Model("chest.dae", solidProgId); glEnable(GL_DEPTH_TEST); - /* glEnable(GL_CULL_FACE); */ + glEnable(GL_CULL_FACE); } bool* keyStates = new bool[256]; @@ -528,6 +544,11 @@ void timer(int _) { if (keyStates['e']) ySpeed = -0.1f; + if (keyStates['j']) chestPos.z += 0.1f; + if (keyStates['k']) chestPos.z -= 0.1f; + if (keyStates['h']) chestPos.x -= 0.1f; + if (keyStates['l']) chestPos.x += 0.1f; + camPos.x += xSpeed * sin(yaw) + zSpeed * cos(yaw); camPos.y += ySpeed; camPos.z += zSpeed * sin(yaw) - xSpeed * cos(yaw);