X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=main.cpp;h=0b7cb229dd745e09d405234bfe89b5f107eab389;hp=fcc7a1eb90c033f6c1b3a5edec943ff759e16ac8;hb=d0c631f46c6db417e013b1bc0edec24cb9c2824a;hpb=511a2c92fcb9dda82dd5d38b91ea03790d0cb7b2 diff --git a/main.cpp b/main.cpp index fcc7a1e..0b7cb22 100644 --- a/main.cpp +++ b/main.cpp @@ -5,7 +5,6 @@ #include #ifdef __APPLE__ #include -#include "cocoa.h" #else #include #endif @@ -43,14 +42,15 @@ struct Light { }; std::vector lights = { - { glm::vec3(0, 0, 3), glm::vec3(1) }, - { glm::vec3(0, 3, 0), glm::vec3(1) }, - { glm::vec3(3, 0, 0), glm::vec3(1) }, - { glm::vec3(3, 0, 0), glm::vec3(1) } + { glm::vec3(5, 2, -5), glm::vec3(1) }, + { glm::vec3(0, 2, -5), glm::vec3(1) }, + { glm::vec3(-5, 2, -5), glm::vec3(1) }, }; int activeLight = 0; +bool discoLights = false; + int windowWidth = 800, windowHeight = 600; float aspect() { @@ -108,25 +108,51 @@ void drawLight(Light &light) { void display() { glClearColor(0.5, 0.5, 0.5, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + glViewport(0, 0, windowWidth * 2, windowHeight * 2); float d = (float)glutGet(GLUT_ELAPSED_TIME) * 0.001f; glUseProgram(pbrProg->progId); setProjectionAndViewUniforms(pbrProg->progId); - glm::vec3 lightPositions[4], lightColors[4]; - for (int i = 0; i < 4; i++) { + glm::vec3 lightPositions[6], lightColors[6]; + for (int i = 0; i < 3; i++) { lightPositions[i] = lights[i].pos; lightColors[i] = lights[i].color; } - glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightPositions"), 4, glm::value_ptr(lightPositions[0])); - glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightColors"), 4, glm::value_ptr(lightColors[0])); + for (int i = 3; i < 6; i++) { + if (discoLights) { + auto m = glm::translate(glm::mat4(1.f), glm::vec3(-2.5, 0, 0)); + m = glm::rotate(m, glm::radians(d * 100 + i * 30), glm::vec3(1, 0, 0)); + m = glm::rotate(m, glm::radians(d * 100 + i * 30), glm::vec3(0, 1, 0)); + m = glm::rotate(m, glm::radians(d * 100 + i * 30), glm::vec3(0, 0, 1)); + lightPositions[i] = glm::vec3(m * glm::vec4(5, 0, 0, 1)); + lightColors[i] = glm::vec3(0.2); + if (i == 3) lightColors[i].x = sin(d); + if (i == 4) lightColors[i].y = cos(d * 3); + if (i == 5) lightColors[i].z = cos(d); + } else { + lightPositions[i] = glm::vec3(0); + lightColors[i] = glm::vec3(0); + } + } + + glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightPositions"), 6, glm::value_ptr(lightPositions[0])); + glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightColors"), 6, glm::value_ptr(lightColors[0])); - pbr->draw(skyboxes[activeSkybox]); + /* pbr->getRoot()->model = glm::rotate(glm::mat4(1.f), glm::radians(d * 10), glm::vec3(0, 1, 0)); */ + pbr->draw(skyboxes[activeSkybox], d * 1000); for (Light &light: lights) drawLight(light); + if (discoLights) { + for (int i = 3; i < 6; i++) { + Light l { lightPositions[i], lightColors[i] }; + drawLight(l); + } + } + skyboxes[activeSkybox].draw(projMat(), viewMat()); glutSwapBuffers(); @@ -160,12 +186,14 @@ void init() { pbrProg = new Program("pbrvert.glsl", "pbrfrag.glsl"); glUseProgram(pbrProg->progId); - pbr = new Model("models/sphereMetal.gltf", *pbrProg); + pbr = new Model("models/newtonsCradle.glb", *pbrProg); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); // prevent edge artifacts in specular cubemaps glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + + glViewport(0, 0, windowWidth, windowHeight); } bool* keyStates = new bool[256]; @@ -176,6 +204,8 @@ void keyboard(unsigned char key, int x, int y) { activeSkybox = (activeSkybox + 1) % skyboxes.size(); if (key == 'x') activeLight = (activeLight + 1) % lights.size(); + if (key == 'c') + discoLights = !discoLights; } void keyboardUp(unsigned char key, int x, int y) { @@ -248,7 +278,6 @@ void mouse(int button, int state, int x, int y) { } void reshape(int newWidth, int newHeight) { - glViewport(0, 0, newWidth * 2, newHeight * 2); windowWidth = newWidth, windowHeight = newHeight; } @@ -264,8 +293,6 @@ int main(int argc, char** argv) { init(); - makeRetina(); - glutKeyboardFunc(keyboard); glutKeyboardUpFunc(keyboardUp); glutTimerFunc(16, timer, 0);