X-Git-Url: https://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=gradientfrag.glsl;fp=gradientfrag.glsl;h=cffd8a01a0abcd4d11f2a708a2820e10b440209b;hp=0000000000000000000000000000000000000000;hb=b64cd5a5ec09e6f051583371045ef7080c69b776;hpb=da829a43b9ab76ce8830bd83760e59f016787727 diff --git a/gradientfrag.glsl b/gradientfrag.glsl new file mode 100644 index 0000000..cffd8a0 --- /dev/null +++ b/gradientfrag.glsl @@ -0,0 +1,23 @@ +#version 330 +in vec4 color; +in vec3 normal; +in vec3 fragPos; +uniform vec3 lightPos; +uniform vec3 viewPos; +uniform vec4 lightColor; +out vec4 FragColor; + +void main() { + float ambient = 0.1; + float specularStrength = 0.5; + vec3 lightDir = normalize(fragPos - lightPos); + float diffuse = max(0, dot(-normal, lightDir)); + + vec3 viewDir = normalize(fragPos - viewPos); + vec3 reflectDir = reflect(-lightDir, normal); + float specular = pow(max(0, dot(viewDir, reflectDir)), 128); + + vec4 lighting = (ambient + diffuse + specular) * lightColor; + + FragColor = lighting * color; +}