#version 330
in vec3 vPosition;
in vec4 vColor;
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
out vec4 color;
void main() {
- gl_Position = vec4(vPosition, 1.0);
+ gl_Position = projection * view * model * vec4(vPosition, 1.f);
color = vColor;
}