void main() {
vec4 pos = model * vec4(vPosition, 1.f);
gl_Position = projection * view * pos;
fragPos = vec3(pos);
color = vColor;
void main() {
vec4 pos = model * vec4(vPosition, 1.f);
gl_Position = projection * view * pos;
fragPos = vec3(pos);
color = vColor;