WIP on inverse kinematics
[opengl.git] / util.hpp
index 89236e242e9f11892d3c505dadf926756b09ab25..84b2060cd585c7e5aec53a087ada1abb7995c4c6 100644 (file)
--- a/util.hpp
+++ b/util.hpp
@@ -1,6 +1,9 @@
 #include "program.hpp"
 #include <glm/ext.hpp>
+#include <assimp/scene.h>
 
 void initUtilProg();
 Program *getUtilProg();
 void drawDebugNode(glm::mat4 transform, glm::vec4 color = {1, 0.5, 1, 1});
+void printMatrix4x4(aiMatrix4x4 m);
+void printVec3(glm::vec3 v);