#include "program.hpp"
#include <glm/ext.hpp>
+#include <assimp/scene.h>
void initUtilProg();
Program *getUtilProg();
void drawDebugNode(glm::mat4 transform, glm::vec4 color = {1, 0.5, 1, 1});
+void printMatrix4x4(aiMatrix4x4 m);
+void printVec3(glm::vec3 v);