return to;
}
-inline glm::vec3 aiVector3DToMat4(aiVector3D from) {
+inline glm::vec3 aiVector3DToVec3(aiVector3D from) {
+ return {from[0], from[1], from[2]};
+}
+
+inline aiVector3D vec3ToaiVector3D(glm::vec3 from) {
return {from[0], from[1], from[2]};
}