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Add solid shader and light cube thing
[opengl.git]
/
solidfrag.glsl
diff --git a/solidfrag.glsl
b/solidfrag.glsl
new file mode 100644
(file)
index 0000000..
b729865
--- /dev/null
+++ b/
solidfrag.glsl
@@ -0,0
+1,6
@@
+#version 330
+uniform vec3 color;
+out vec4 FragColor;
+void main() {
+ FragColor = vec4(color, 1);
+}