+#ifndef SKYBOX_HPP
+#define SKYBOX_HPP
+
#include <string>
#include <vector>
#include <GL/glew.h>
public:
Skybox(const std::vector<std::string> faces);
void draw(glm::mat4 proj, glm::mat4 view) const;
+ GLuint getTexture() const;
private:
GLuint texId, vao;
const Program program;
};
+
+#endif