#include <GL/glew.h>
#include <glm/glm.hpp>
#include "program.hpp"
+#include "image.hpp"
class Skybox {
public:
- Skybox(const std::vector<std::string> faces);
+ // img must be HDR
+ Skybox(const Image img);
void draw(glm::mat4 proj, glm::mat4 view) const;
GLuint getTexture() const;
private: