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Rework UI architecture and blendshape animation
[opengl.git]
/
shapes.hpp
diff --git
a/shapes.hpp
b/shapes.hpp
index a1a42ebc43800efb299310b88e5fd3bf258b726e..92cc8adb0882ecd6c3d3c54955bad6eb0a25d286 100644
(file)
--- a/
shapes.hpp
+++ b/
shapes.hpp
@@
-111,3
+111,8
@@
constexpr glm::vec3 pyramid[18] = {
glm::vec3(1, -1, -1),
glm::vec3(1, -1, 1)
};
+
+// TODO: Add a sphere
+/* constexpr std::vector<glm::vec3> sphere() { */
+
+/* } */