Circular cursor + dragging
[opengl.git] / model.hpp
index ecc8842b7e3807d901d642dc721f572a8cd91b78..e7ad29cd2c9f97b0cf3b414c9e1c89aaf7d367b6 100644 (file)
--- a/model.hpp
+++ b/model.hpp
@@ -32,18 +32,21 @@ class Model {
                float weights[4] = {1, 0, 0, 0};
        };
        
+       public:
+               Model(std::vector<std::string> blendshapes, std::string neutral, Program p);
+               Model(const aiScene *scene, Program p);
+               void draw(Skybox skybox, const float tick) const;
+
                struct Mesh {
                        Mesh(const aiMesh *aiMesh, GLuint progId);
                        GLuint progId, vao, numIndices;
+                       GLuint vbos[6];
                        unsigned int materialIndex;
                        BoneMap boneMap;
                        const aiMesh &ai;
+                       void updatePosBuffer() const;
                };
 
-       public:
-               Model(const aiScene *scene, Program p);
-               void draw(Skybox skybox, const float tick) const;
-
                class Node {
                        public:
                                Node(aiNode &aiNode, GLuint progId, AnimMap *animMap, std::set<std::string> allBones, Node *parent);
@@ -76,12 +79,17 @@ class Model {
                Node* find(const aiString name) const;
                Node* find(const std::string &name) const;
 
-               std::pair<glm::vec3, float> closestVertex(Model::Node &node, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans = glm::mat4(1)) const;
+               struct VertexLookup {
+                       glm::vec3 pos;
+                       int meshIdx, vertIdx;
+                       float distance;
+               };
+               VertexLookup closestVertex(Model::Node &node, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans = glm::mat4(1)) const;
+               
+               std::vector<Mesh> meshes;
        
        private:
                const Program program;
-               
-               std::vector<Mesh> meshes;
                Node *root;
 
                std::vector<Material> materials;