#include "program.hpp"
#include "skybox.hpp"
-inline glm::mat4 aiMatrixToMat4(aiMatrix4x4 from) {
- glm::mat4 to;
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- to[i][j] = from[j][i];
- return to;
-}
-
-inline aiMatrix4x4 mat4ToaiMatrix(glm::mat4 from) {
- aiMatrix4x4 to;
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- to[i][j] = from[j][i];
- return to;
-}
class Model {
GLuint progId, vao, numIndices;
unsigned int materialIndex;
BoneMap boneMap;
+ const aiMesh &ai;
};
public:
const bool isBone;
};
- Node* getRoot() { return root; }
+ Node& getRoot() const { return *root; }
Node* find(const aiString name) const;
Node* find(const std::string &name) const;
+ std::pair<glm::vec3, float> closestVertex(Model::Node &node, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans = glm::mat4(1)) const;
+
private:
const Program program;